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“Quero Fazer”: A Playful Informal Learning Management System for Primary Education
Abstract
The widespread adoption of home-schooling around the world precipitated by the Covid-19 pandemic has brought afloat the inequalities in household environments and parental support for childhood education and care (CEC) that, according to research, much limit social mobility opportunities. With new trends of remote work emerging and predictively prevailing beyond the compulsory confinements it is also expected that increasingly flexible childcare arrangements are to be demanded by society to fit this new reality – addressing simultaneously the long-time concerns from academia and society about the importance of parental involvement and individualised informal learning practices in CEC.
It is proposed the study, co-design and early impact assessment of (1) an informal learning management system (ILMS) for primary school children and their families, to foster and help reveal informal learning activities based on children’s own formal learning goals and
household’s resources – human, spatial and material –, and (2) a “choose your own learning adventure” narrative play experience, that introduces a fantastical world and characters to which the children are bonded through their learning, to engage them in the management of their informal learning activities.
A widely distributed sample of schools and households, in their socioeconomic contexts and resources for education, as also an active participation of children that goes beyond their role as informants, is considered for the co-design stages of this solution.
It is questioned how the proposed solution affects (1) children’s engagement with their own educative goals and their partaking frequency in informal learning activities, (2) caregivers’ instruction and recognition of opportunities to facilitate informal learning, and (3) teachers’ participation in, and awareness of, the learning and skill development attained out of school.
Proposal
Layer 2
Play Experience for Informal Learning Engagement
Foster children’s engagement with self-proposed informal learning programs;
Layer 1
Informal Learning Activities’ Systematisation and Repository System
Facilitate and motivate the setup of informal learning activities by caregivers in-line with the children’s formal development goals set by educators;
Formal Learning Context
Children formal learning goals;
Informal Learning Context
Households’ resources and culture;
Participants
Children
6 – 10 year olds.
Households
Diverse resources’ – human, spatial and material.
Schools
Diverse socioeconomic contexts.
Chronogram
Research
Design
Build
Output
Location
Year 0 (2021/2022)
1st Semester Curricular Work
2nd Semester Curricular Work
UNL Social Sciences and Humanities School
UNL Science and Technology School
Year 1 (2022/2023)
3rd Semester Curricular Work
Co-Design Preparation
Participant Selection
Participant Baseline Assessment
Thesis Plan
UNL Social Sciences and Humanities School
Year 2 (2023/2024)
Systematization of informal learning desktop research
Co-Design of Layer 1: Informal Learning Systematization and Activities' Delivery System
Prototyping of Layer 1: Informal Learning Systematization and Activities' Delivery System
Layer 1 Specs
Layer 1 Prototype
Field & UNL Social Sciences and Humanities School
UNL Science and Technology School
Year 3 (2024/2025)
Impact Assessment of Layer 1: Informal Learning Systematization and Content Delivery System
Co-Design of Layer 2: Game and Narratives for Informal Learning Engagement
Prototyping of Layer 2: Game and Narratives for Informal Learning Engagement
Layer 2 Guidelines
Layer 2 Prototype
Carnegie Mellon University HCII
UNL Science and Technology School
Year 4 (2025/2026)
Impact Assessment of Layers 1+2
Doctoral Thesis
Carnegie Mellon University HCII
Field & UNL Social Sciences and Humanities School
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Motivation
I am privileged to have benefitted from a nursery and primary schooling experience which I still to this day much fondly cherish, hold as a fundamental foundation and credit a determining influence in the opportunities for personal accomplishment that I have been exposed to since then. I recognise a strong bond with this early life experience and the people who made it – colleagues, all school personnel, friends and family – which I do not commonly see matched. My understanding, as a beneficiary, is that this experience was only made possible given the encounter of uniquely skilled, caring and restless school personnel with a determined and very positive vision towards early childhood education, which has been reflected in the introduction of innovative educational methods – in the sense of their humanity.
The title of this project pays tribute to one of such methods, based on Freinet’s pedagogy, the “We Want to Do” (“Queremos Fazer”) item of a Wall Journal posted in each classroom, where children were incited to propose extra-curricular activities to the class, through writing or drawing, that were discussed collectively in meetings held on a weekly basis.
Another example has been our immersion in the storytelling of fantastical, moral rich tales, first with story listening sessions in class and then with our embodiment in these stories’ universes, in our time and spaces, through educational activities that were not only related to them but that made us feel in the middle of them.
I recall with affection the thrill of seeking for clues in the neighbourhood of our school to unriddle the mysterious existence of King Arthur, from being read the trilogy of Michel Rio, and I have the landscape of Earthsea as a place where school sometimes travelled to, from the tales of Ursula K. Le Guin.
I envision a possibility to make this experience reach more children by empowering caregivers as storytellers and providing them with a framework for role play that binds informal learning activities and formal education goals with fantastical narratives where children are protagonists.
I trust that such a platform may contribute to level the engagement of children and their families in their informal learning out of school and, with that, help mitigate educational inequalities. For so, and to assess this contribution, it is considered fundamental to co-design this platform with a broad sample of educational contexts.
There is a commitment with the subject of childhood informal learning and its co-design that is pretended to go beyond this project. To declare it the Quarto Crescente lab is informally founded, in the hope that a community starts to be gathered around it and seeds are planted for future work, as I would be very happy with the chance of assuming this as a career-long cause.
— Pedro Silva Ferreira, Proponent Researcher
Three good friends at “A Torre” collective, nursery and primary school in Lisbon, Portugal. This researcher on the left.
“Wall Journal” and “Queremos Fazer”. Source: Cooperativa A Torre
Researcher’s Curriculum
The Human-Computer Interaction field and my interest in it was first revealed to me through proactively submitting to a college projects’ contest a project named Mosaico that regarded a spatial operating system. This initiative was recognised by faculty and led to the invitation to co-represent the college enrolled in a national-wide contest of innovation for the energy grid, which would award our project EGGY as winner (2014). I see my contribution as considering a pull away of technological determinism, which ended up being very present in the final proposal – EGGY was not as innovative technologically as it was in how technology was embedded in the user practices and motivations. It proposed to facilitate the awareness of behaviours, instead of precise but frequently unintelligible and unactionable electric variables, and to introduce a social game to keep the user in the system’s loop. I assumed product ownership and development roles, which included tasks as the coordination of outsourced teams of developers and designers and the management of the relationship with the utility company that financed this project.
For the follow up of this project I recognised that I should develop my toolset and know-how in qualitative research and co-design practices by partnering with experienced professionals in this field, and so I joined a user-experience design consulting company.
These tools would be put to use in a return to academia as a project for the sustainability and safety of artisanal fishing was later joined (2020), filling a lead product designer and developer role that also included field research tasks and managing co-design sessions.
Considering myself equipped to fully invest in my HCI academic career I proposed this project in 2021.
— Pedro S. Ferreira, PhD Candidate, Project Researcher
Setting & Hosting
This research work is being conducted under the Doctoral Program of Digital Media, offered in consortium by Universidade Nova de Lisboa (UNL) and Universidade do Porto (UP), following the specialization in Audiovisual Creation and Interactive Content. The enrolment at UNL, in the academic year of 2021/2022, considers the conduction of this research work between the colleges of Science and Technology (FCT) and of Social Sciences and Humanities (FCSH) of this institution. The approval of this work plan, in February 2023, grants its incubation within the ICNOVA research center and iNOVA Media Lab research group of FCSH. It contemplates three supervisors, representing respectively the knowledge domains of media and education (Cristina Ponte, UNL, Portugal), information technology (Nuno Correia, UNL, Portugal), and games and storytelling for social change (Geoff Kaufman, CMU, USA).