(Tradução semi-automática)

Research Update Dec.21

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Pedro Silva Ferreira

The month of November produced developments in the research proposal, triggered by the course work of Research Methods and the inspiration from the authors and topics introduced in the remaining classes – as the academic contribution of Allison Druin to children participation in the design of technology for children, the systematisation of serious games and their applications, and the critical thought about the ethics of machine learning and of its resort.

As a next step for developing a solid research plan the goal is to decide upon how this study’s participant schools and households are to be selected, so that this sample accurately represents the broad spectrum of resources availability among them – as this range of realities is desired to impact this project’s product design and impact assessment.

I am looking for ways to index the socioeconomic context of schools and the informal educative resources (human, spatial and material) of households. As for the latter, as non has yet been uncovered in literature, it is being considered the development of such an index, particularly addressing the Portuguese context, as a first academic contribution of this work.

After this selection of participants is decided upon, a first exploratory set of interviews with educators, caregivers and children is intended, to produce some guidance for the preliminary research plan to be put to paper in early 2022.

Readings

WWW Shifts | Internet Society
  • Fuchs, Christian. “Social media: A critical introduction“. Sage, 2021.
  • Castells, Manuel. “Networks of Outrage and Hope“. Social Movements in the Internet Age. Cambridge, Massachusetts, Polity Press (2012)
Digital Images, Archives, Information and Data
  • Hui, Yuk. “On the existence of digital objects“. Vol. 48. U of Minnesota Press, 2016.
Digital Objects | Digital Subjects
  • Qiu, J. L. (2019). “Goodbye iSlave: Making alternative subjects through digital objects“. DIGITAL, 151
Machine Learning, Patterns and Recognition
  • Crawford, K. (2021). “The Atlas of AI. Yale University Press.

Race and Technology
  • (Class discussion over colleague’s readings)
Privacy, Surveillance and Datafication
  • (Class discussion over colleague’s readings)
Location, Spatialization of Information and Mobile Media
  • De Souza e Silva, A. (2006). “From cyber to hybrid: Mobile technologies as interfaces of hybrid spaces“. Space and culture, 9(3), 261-278.
  • Campbell, S. W. (2019). “From frontier to field: Old and new theoretical directions in mobile communication studies“. Communication Theory, 29(1), 46-65.
  • Frith, J., & Saker, M. (2020). “It Is All About Location: Smartphones and Tracking the Spread of COVID-19“. Social Media+ Society, 6(3), 2056305120948257.
Adopt-a-Scholar – Allison Druin
  • Fails, J. A., Guha, M. L., & Druin, A. (2013). “Methods and techniques for involving children in the design of new technology for children”Now Foundations and Trends.
Interactive Storytelling
  • (Class discussion over colleague’s readings)
Big Data, Algorithms, Bubbles, Pluralism and Polarization
  • (Class discussion over colleague’s readings)
Digital Culture and Gaming + Digital Education Market
  • Charsky, D. (2010). “From Edutainment to Serious Games: A Change in the Use of Game Characteristics“. Games and Culture, 5(2), 177-198.
  • McGonigal, J. (2011). “Reality Is Broken: Why Games Make Us Better and How They Can Change the World“. Penguin Publishing Group.
  • Edwards, R. (2015). “Software and the hidden curriculum in digital education“. Pedagogy, Culture & Society, 23(2), 265-279.

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